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Prison Realm
UncommonColour IDMV 3
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
Keywords
Scry
Card capabilities
Creature removalEnchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (4)
wotc3 May 2019
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
wotc3 May 2019
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
wotc3 May 2019
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
wotc3 May 2019
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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Shares Creature removal, EnchantmentSame colour identity
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