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Seal from Existence
UncommonColour IDMV 3
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Keywords
Ward
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (5)
wotc14 Apr 2023
Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
wotc14 Apr 2023
If Seal from Existence leaves the battlefield before its last ability resolves, the target permanent won’t be exiled.
wotc14 Apr 2023
Seal from Existence’s last ability creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Seal from Existence leaves the battlefield.
wotc14 Apr 2023
In a multiplayer game, if Seal from Existence’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
wotc14 Apr 2023
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
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