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Card Kingdom$0.80
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Mob Rule
RareColour IDMV 6
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2015-01-23Newest 2015-01-23Cheapest priced $1.07 in FRF
Rulings (4)
wotc24 Nov 2014
Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
wotc24 Nov 2014
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
wotc24 Nov 2014
You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
wotc24 Nov 2014
Once you gain control of a creature, it doesn't matter what happens to its power.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









