The Countdown Is at One
Current paper retail
Card Kingdom$0.49
ManaPool$0.25
TCGplayer$0.26
Buylist (dealers pay)
Card Kingdom$0.03
90-day paper retail (USD)
3 providers
This printing
SetULST
Collector #28
Released2022-10-07
Rarityrare
ArtistJesper Ejsing
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

The Countdown Is at One

RareColour IDMV 5
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Keywords
Double
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2017-12-08Newest 2017-12-08Cheapest priced $0.27 in UST
Rulings (4)
wotc19 Jan 2018
If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
wotc19 Jan 2018
If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
wotc19 Jan 2018
To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
wotc19 Jan 2018
After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.