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Ember Gale
CommonColour IDMV 4
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (1)
wotc1 May 2008
Ember Gale will deal damage only to white and/or blue creatures the targeted player controls at the time it resolves. However, it will prevent all creatures that player controls from blocking that turn, even if those creatures enter later.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








