Bloodchief Ascension
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This printing
SetTLE
Collector #23
Released2025-11-21
Raritymythic
ArtistViacom
LanguageEN
Layoutnormal
AttributesBorderless · Full art · Reprint
ScryfallOpen ↗

Bloodchief Ascension

MythicColour IDMV 1
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Card capabilities
EnchantmentLife gain
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
5 other English printingsEarliest 2009-10-02Newest 2023-08-04Cheapest priced $20.50 in CMM
Rulings (5)
wotc1 Oct 2009
Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
wotc1 Oct 2009
Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
wotc1 Oct 2009
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
wotc1 Oct 2009
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
wotc1 Oct 2009
Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.