Rakish Crew
OTJOutlaws of Thunder Junction/#99/2024Uncommon
Colour IDMV 3
Current paper retail
TCGplayer$0.15
Card Kingdom$0.35
Cardmarket€0.11
ManaPool$0.15
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.15TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-09
7d▼ 16.7%30d▼ 31.8%90d▼ 28.6%
90d high
$0.26
90d low
$0.15
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.15
Outlaws of Thunder Junction
- Down 31.8% over the last 30 days on TCGplayer.
- Currently 42% below its 90 day high of $0.26.
- Foil copies of this printing carry a 40% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
Gameplay and rules
Enchantment
When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (4)
wotc12 Apr 2024
If one or more outlaws you control die at the same time that Rakish Crew leaves the battlefield, its last ability triggers for each of those outlaws.
wotc12 Apr 2024
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
wotc12 Apr 2024
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
wotc12 Apr 2024
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
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Shares Enchantment, Life gain, Life lossSame colour identity
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Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainOverlapping colour identity
About this card
Rakish Crew
Rakish Crew is an Enchantment, with mana cost {2}{B} (mana value 3).
Format legality: Commander: legal, Modern: legal, Standard: legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.15 (down 31.8% over 30 days).
Frequently asked
Rakish Crew FAQ
How much is Rakish Crew worth?
The current TCGplayer USD retail price for Rakish Crew is $0.15. It is down 31.8% over the last 30 days. Over 90 days it has ranged from $0.15 to $0.26.
What is the cheapest printing of Rakish Crew?
The cheapest currently priced paper printing is from Outlaws of Thunder Junction at $0.15 on TCGplayer.
What set was Rakish Crew first printed in?
The earliest English paper printing that MTGPrices tracks is from OTJ #99, released 2024-04-19.
Is there a foil version of Rakish Crew?
Yes. On this printing, foil copies trade at $0.21 versus $0.15 for nonfoil, which is 40% more expensive on TCGplayer.
Is Rakish Crew legal in Commander?
Yes, Rakish Crew is currently legal in Commander per Scryfall's legality feed.
Is Rakish Crew legal in Modern?
Yes, Rakish Crew is currently legal in Modern per Scryfall's legality feed.
Is Rakish Crew legal in Standard?
Yes, Rakish Crew is currently legal in Standard per Scryfall's legality feed.
What does Rakish Crew do?
Rakish Crew is an Enchantment with mana cost {2}{B}. Its Oracle text reads: "When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)".







