Current paper retail
ManaPool$0.15
Card Kingdom$0.35
Cardmarket€0.07
TCGplayer$0.20
90-day paper retail (USD)
3 providers
Isolation Zone
CommonColour IDMV 4
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
Card capabilities
Creature removalEnchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2016-01-22Newest 2016-01-22Cheapest priced $0.05 in OGW
Rulings (5)
wotc22 Jan 2016
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
wotc22 Jan 2016
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
wotc22 Jan 2016
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
wotc22 Jan 2016
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
wotc22 Jan 2016
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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Shares Creature removal, EnchantmentOverlapping colour identity
Shares Creature removal, EnchantmentMV 3 vs 4
Shares Creature removal, EnchantmentMV 3 vs 4
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