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Fires of Mount Doom
RareColour IDMV 3
Legendary Enchantment
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2023-06-23Newest 2023-06-23Cheapest priced $3.89 in LTR
Rulings (4)
wotc16 Jun 2023
If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.
wotc16 Jun 2023
If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.
wotc16 Jun 2023
Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.
wotc16 Jun 2023
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Creature removal, Enchantment, Exile effectSame colour identity
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Shares Enchantment, Exile effectSame colour identity
Shares Creature removal, EnchantmentSame colour identity
Shares Enchantment, Exile effectSame colour identity
Shares Creature removal, EnchantmentSame colour identity
Shares Creature removal, EnchantmentMV 2 vs 3








