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The Trickster-God's Heist
UncommonColour IDMV 4
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (12)
wotc5 Feb 2021
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
wotc5 Feb 2021
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
wotc5 Feb 2021
If one of the target permanents of the chapter I or chapter II ability is an illegal target as that ability resolves, the exchange won't happen. If both targets are illegal, the ability doesn't resolve.
wotc5 Feb 2021
For the chapter II ability, either target can have card types the other does not. For example, you can target an artifact land and an artifact.
wotc5 Feb 2021
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
wotc5 Feb 2021
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainOverlapping colour identity
Shares Enchantment, Life gainMV 3 vs 4
Shares Enchantment, Life gainMV 4 vs 4
Shares Enchantment, Life gainMV 3 vs 4
Shares Enchantment, Life gainMV 4 vs 4
Shares Enchantment, Life gainMV 4 vs 4
Shares Enchantment, Life gainMV 5 vs 4








