Nowhere to Run
Current paper retail
ManaPool$0.25
Card Kingdom$0.99
Cardmarket€0.66
TCGplayer$0.60
Buylist (dealers pay)
Card Kingdom$0.30
MTGO (Cardhoarder)
retail$0.04 tix
90-day paper retail (USD)
3 providers
This printing
SetDSK
Collector #111
Released2024-09-27
Rarityuncommon
ArtistJodie Muir
LanguageEN
Layoutnormal
ScryfallOpen ↗

Nowhere to Run

UncommonColour IDMV 2
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Keywords
Flash
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2026-01-23Newest 2026-01-23Cheapest priced $0.83 in PW26
Rulings (3)
wotc20 Sept 2024
If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
wotc20 Sept 2024
Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.
wotc20 Sept 2024
If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.