Summoner's Bond
Current paper retail
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Cardmarket€0.11
ManaPool$0.15
TCGplayer$0.12
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90-day paper retail (USD)
3 providers
This printing
SetCN2
Collector #11
Released2016-08-26
Rarityuncommon
ArtistJesper Ejsing
LanguageEN
Layoutnormal
ScryfallOpen ↗

Summoner's Bond

UncommonMV 0
Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Keywords
Hidden agendaDouble agenda
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (17)
wotc23 Aug 2016
You must name a Magic card. Notably, you can't name a token.
wotc23 Aug 2016
A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
wotc23 Aug 2016
The last ability of Summoner's Bond will resolve before the creature spell that caused it to trigger.
wotc23 Aug 2016
If you play multiple games after the draft, you can name a different card in each new game.
wotc23 Aug 2016
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
wotc23 Aug 2016
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.