Picklock Prankster // Free the Fae
Current paper retail
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Cardmarket€0.30
ManaPool$0.15
TCGplayer$0.29
Buylist (dealers pay)
Card Kingdom$0.06
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetWOE
Collector #64
Released2023-09-08
Rarityuncommon
ArtistIris Compiet
LanguageEN
Layoutadventure
ScryfallOpen ↗

Picklock Prankster // Free the Fae

UncommonColour IDMV 2
Adventure — cast the adventure, then the creature
Picklock Prankster
Creature — Faerie Rogue
Flying, vigilance
1 / 3
Free the Fae
Instant — Adventure
Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
Keywords
FlyingVigilanceMill
Card capabilities
CreatureInstantMill
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (13)
wotc1 Sept 2023
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc1 Sept 2023
Adventurer cards aren't instant or sorcery cards while they're in your graveyard. You can't use Free the Fae to put an adventurer card milled with it into your hand unless that card is a Faerie.
wotc1 Sept 2023
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
wotc1 Sept 2023
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
wotc1 Sept 2023
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
wotc1 Sept 2023
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.