Galvanic Giant // Storm Reading
Current paper retail
Card Kingdom$0.35
Cardmarket€0.11
ManaPool$0.15
TCGplayer$0.24
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetWOE
Collector #52
Released2023-09-08
Rarityuncommon
ArtistBorja Pindado
LanguageEN
Layoutadventure
ScryfallOpen ↗

Galvanic Giant // Storm Reading

UncommonColour IDMV 4
Adventure — cast the adventure, then the creature
Galvanic Giant
Creature — Giant Wizard
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
3 / 3
Storm Reading
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
Card capabilities
Card drawCreatureDiscardInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (13)
wotc1 Sept 2023
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc1 Sept 2023
You may choose a creature that's already tapped as the target of Galvanic Giant's ability. If the target creature is already tapped as it resolves, you will still put a stun counter on it.
wotc1 Sept 2023
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
wotc1 Sept 2023
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
wotc1 Sept 2023
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
wotc1 Sept 2023
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.