Virtue of Loyalty // Ardenvale Fealty
Current paper retail
Card Kingdom$9.99
Cardmarket€6.02
ManaPool$3.15
TCGplayer$5.97
Buylist (dealers pay)
Card Kingdom$3.00
MTGO (Cardhoarder)
retail$0.50 tix
90-day paper retail (USD)
3 providers
This printing
SetWOE
Collector #277
Released2023-09-08
Raritymythic
ArtistKeith Garletts
LanguageEN
Layoutadventure
ScryfallOpen ↗

Virtue of Loyalty // Ardenvale Fealty

MythicColour IDMV 5
Adventure — cast the adventure, then the creature
Virtue of Loyalty
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Ardenvale Fealty
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Card capabilities
EnchantmentInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2023-09-08Newest 2023-09-08Cheapest priced $7.55 in WOE
Rulings (12)
wotc1 Sept 2023
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
wotc1 Sept 2023
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc1 Sept 2023
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
wotc1 Sept 2023
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
wotc1 Sept 2023
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
wotc1 Sept 2023
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").