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Heartflame Duelist // Heartflame Slash
RareColour IDMV 2
Adventure — cast the adventure, then the creature
Heartflame Duelist
Creature — Human Knight
Instant and sorcery spells you control have lifelink.
3 / 1
Heartflame Slash
Instant — Adventure
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Card capabilities
CreatureInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
3 other English printingsEarliest 2023-09-08Newest 2023-09-08Cheapest priced $0.28 in WOE
Rulings (14)
wotc1 Sept 2023
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
wotc1 Sept 2023
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc1 Sept 2023
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
wotc1 Sept 2023
If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn't change. (Your life total may increase if the spell also deals damage to other permanents and/or players, however.)
wotc1 Sept 2023
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
wotc1 Sept 2023
Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won't gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won't cause you to gain life.
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