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The Day of the Doctor
RareColour IDMV 5
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2023-10-13Newest 2023-10-13Cheapest priced $0.23 in WHO
Rulings (1)
wotc13 Oct 2023
As the last chapter ability resolves, you may choose to exile all other creatures even if you didn't choose any Doctors. In that case, all creatures are exiled.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.







