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Stormcage Containment Facility
CommonMV 0
Plane — Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Keywords
Detain
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (15)
wotc13 Oct 2023
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
wotc13 Oct 2023
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
wotc13 Oct 2023
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
wotc13 Oct 2023
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again.
wotc13 Oct 2023
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
wotc13 Oct 2023
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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