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Lake Silencio
CommonMV 0
Plane — Earth
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
Keywords
Still Point in Time
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (7)
wotc13 Oct 2023
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
wotc13 Oct 2023
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
wotc13 Oct 2023
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
wotc13 Oct 2023
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
wotc13 Oct 2023
Casting a spell with split second won't affect spells and abilities that are already on the stack.
wotc13 Oct 2023
If a triggered ability causes the planar controller to planeswalk away from Lake Silencio, its ability no longer gives spells split second and players can respond to spells and abilities as normal.
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