Karvanista, Loyal Lupari // Lupari Shield
Current paper retail
Card Kingdom$0.79
Cardmarket€0.24
ManaPool$0.15
TCGplayer$0.30
Buylist (dealers pay)
Card Kingdom$0.20
90-day paper retail (USD)
3 providers
This printing
SetWHO
Collector #106
Released2023-10-13
Rarityrare
ArtistErion Makuo
LanguageEN
Layoutadventure
ScryfallOpen ↗

Karvanista, Loyal Lupari // Lupari Shield

RareColour IDMV 5
Adventure — cast the adventure, then the creature
Karvanista, Loyal Lupari
Legendary Creature — Alien Dog Soldier
Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
5 / 5
Lupari Shield
Sorcery — Adventure
Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Keywords
VigilanceHasteTrample
Card capabilities
CreatureLegendary creatureSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2023-10-13Newest 2023-10-13Cheapest priced $5.40 in WHO
Rulings (11)
wotc13 Oct 2023
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
wotc13 Oct 2023
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc13 Oct 2023
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
wotc13 Oct 2023
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
wotc13 Oct 2023
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
wotc13 Oct 2023
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.