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Dark Impostor
RareColour IDMV 3
Creature — Vampire Assassin
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
2 / 2
Card capabilities
CreatureCreature removal
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 2012-05-04Newest 2017-08-25Cheapest priced $0.33 in C17
Rulings (6)
wotc24 Sept 2021
If Dark Imposter exiles a double-faced card, it will only have activated abilities of the front face of that exiled card, no matter which face was up on the battlefield.
wotc1 May 2012
If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.
wotc1 May 2012
Dark Impostor can target and exile a permanent that's only a creature temporarily, like an animated land. However, because that card isn't a creature card, Dark Impostor won't have any of that card's activated abilities.
wotc1 May 2012
If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor."
wotc1 May 2012
Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.
wotc1 May 2012
Dark Impostor gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
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