CGI Fight Sequence
UNKUnknown Event/#UR11/2026Uncommon
Colour IDMV 1
Current paper retail
No paper retail prices.
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Treasure token.
Whenever you attack, target attacking creature you control fights target creature defending player controls.
Keywords
Fight
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings
No rulings recorded for this card.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
CGI Fight Sequence
CGI Fight Sequence is an Enchantment, with mana cost {R} (mana value 1).
Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.
Frequently asked
CGI Fight Sequence FAQ
What set was CGI Fight Sequence first printed in?
The earliest English paper printing that MTGPrices tracks is from UNK #UR11, released 2026-07-17.
Is CGI Fight Sequence legal in Commander?
CGI Fight Sequence is not currently legal in Commander per Scryfall's legality feed.
Is CGI Fight Sequence legal in Modern?
CGI Fight Sequence is not currently legal in Modern per Scryfall's legality feed.
Is CGI Fight Sequence legal in Standard?
CGI Fight Sequence is not currently legal in Standard per Scryfall's legality feed.
What does CGI Fight Sequence do?
CGI Fight Sequence is an Enchantment with mana cost {R}. Its Oracle text reads: "At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Treasure token. Whenever you attack, target attacking creature you control fights target creature defending player controls.".








