CGI Fight Sequence

UNKUnknown Event/#UR11/2026Uncommon
Colour IDMV 1
CGI Fight Sequence
Current paper retail
No paper retail prices.
This printing
SetUNK
Collector #UR11
Released2026-07-17
Rarityuncommon
Artist
LanguageEN
Layoutnormal
ScryfallOpen ↗
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Treasure token.
Whenever you attack, target attacking creature you control fights target creature defending player controls.
Keywords
Fight
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings
No rulings recorded for this card.
About this card

CGI Fight Sequence

CGI Fight Sequence is an Enchantment, with mana cost {R} (mana value 1).

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Frequently asked

CGI Fight Sequence FAQ

What set was CGI Fight Sequence first printed in?
The earliest English paper printing that MTGPrices tracks is from UNK #UR11, released 2026-07-17.
Is CGI Fight Sequence legal in Commander?
CGI Fight Sequence is not currently legal in Commander per Scryfall's legality feed.
Is CGI Fight Sequence legal in Modern?
CGI Fight Sequence is not currently legal in Modern per Scryfall's legality feed.
Is CGI Fight Sequence legal in Standard?
CGI Fight Sequence is not currently legal in Standard per Scryfall's legality feed.
What does CGI Fight Sequence do?
CGI Fight Sequence is an Enchantment with mana cost {R}. Its Oracle text reads: "At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Treasure token. Whenever you attack, target attacking creature you control fights target creature defending player controls.".