Hot Pursuit
Current paper retail
Card Kingdom$1.29
Cardmarket€0.57
ManaPool$0.26
TCGplayer$0.35
Buylist (dealers pay)
Card Kingdom$0.33
MTGO (Cardhoarder)
retail$0.53 tix
90-day paper retail (USD)
3 providers
This printing
SetMKC
Collector #342
Released2024-02-09
Rarityrare
ArtistMichele Giorgi
LanguageEN
Layoutnormal
ScryfallOpen ↗

Hot Pursuit

RareColour IDMV 2
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Keywords
GoadSuspect
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2024-02-09Newest 2024-02-09Cheapest priced $0.29 in MKC
Rulings (7)
wotc2 Feb 2024
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
wotc2 Feb 2024
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
wotc2 Feb 2024
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
wotc2 Feb 2024
If a creature is already suspected, suspecting it again won’t have any effect.
wotc2 Feb 2024
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
wotc2 Feb 2024
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.