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Down for Repairs
CommonColour IDMV 3
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2022-10-07Newest 2022-10-07Cheapest priced $0.28 in UNF
Rulings (2)
wotc7 Oct 2022
Down for Repairs targets both the opponent and the Attraction, if any. You choose both targets if you cast the spell. If only one of those targets is legal as the spell resolves, you’ll still do as much as you can to the remaining legal target. The illegal target will be unaffected. If both targets become illegal, the spell won’t resolve and none of its effects will happen.
wotc7 Oct 2022
If an Attraction that is not normally an Attraction (probably because it’s a copy of an Attraction) is destroyed, it will go to its owner’s graveyard as normal, not their junkyard.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









