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Tug of War
MythicColour IDMV 5
Sorcery
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2022-10-07Newest 2022-10-07Cheapest priced $0.19 in UNF
Rulings (11)
wotc7 Oct 2022
In a Constructed format, each player selects a new set of sticker sheets at the start of the subgame from among all sticker sheets they have (including the ones in the main game) the same way they do at the start of a normal game of Magic. This doesn’t impact the sticker sheets they are allowed to use in the main game.
wotc7 Oct 2022
If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
wotc7 Oct 2022
After subgame mulligans are complete, the starting player puts the cards they set aside onto the battlefield. Each other player in turn order does the same.
wotc7 Oct 2022
If the subgame is a draw, no player won the subgame, so nobody gets to put a permanent onto the battlefield in the main game.
wotc7 Oct 2022
If any abilities trigger during this process, they’ll be put on the stack the next time a player gets priority, usually during the subgame’s first upkeep.
wotc7 Oct 2022
In a Limited format, each player selects three sticker sheets at the start of the subgame from among all sticker sheets they opened (including the ones in the main game) the same way they would at the start of a normal game of Magic. This doesn’t have any effect on which sticker sheets they are allowed to use in the main game.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









