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Sole Performer
RareColour IDMV 4
Creature — Elf Performer
: Add . Activate only once each turn. (While activating an ability, use rather than tapping the permanent to pay for .)
2 / 2
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2022-10-07Newest 2022-10-07Cheapest priced $0.14 in UNF
Rulings (7)
wotc7 Oct 2022
Spending {T} rather than tapping the permanent doesn't let you activate abilities of creatures that have "summoning sickness." That is, if a creature's ability has {T} in the cost, and it hasn't been under your control since the beginning of your most recent turn, you can't activate the ability (unless the creature has haste), even if you intend to spend {T} rather than tap the creature.
wotc7 Oct 2022
Spending {T} allows you to activate the tap ability of a creature that's already tapped. Normally, you couldn't pay the cost of tapping the creature because it's already tapped. With Sole Performer, you don't have to worry about that. You have {T}!
wotc7 Oct 2022
You lose unused {T} as steps and phases end, at the same time you lose unspent mana.
wotc7 Oct 2022
You can't spend {T} to have a creature attack without tapping. You also can't use it to pay the cost of an ability that taps a creature without using the {T} symbol. For example, you can't activate an ability that says "Tap an untapped creature you control: [Do something]" with {T}.
wotc7 Oct 2022
Sole Performer turns {T} into a resource you can add, much like mana. You spend {T} to pay for that symbol appearing in the costs of activated abilities. If you spend a {T} you have, you don't have to tap the permanent that has the ability.
wotc7 Oct 2022
For example, say you control Prize Wall, which has "{U}, {T}: You get {TK}." You activate Sole Performer to get {T}{T}. You then activate Prize Wall, spending {U} and one of the {T}s you got from Sole Performer. You could then activate Prize Wall again, spending another {U} and the other {T}. Prize Wall itself is still untapped at this point. You can then activate Prize Wall a third time, spending a third {U} and finally actually tapping Prize Wall.
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