Clocknapper
Current paper retail
Card Kingdom$0.59
ManaPool$0.15
TCGplayer$0.24
Buylist (dealers pay)
Card Kingdom$0.09
90-day paper retail (USD)
3 providers
This printing
SetULST
Collector #14
Released2022-10-07
Rarityrare
ArtistMarco Teixeira
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Clocknapper

RareColour IDMV 5
Creature — Human Spy
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2 / 2
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2017-12-08Newest 2017-12-08Cheapest priced $0.29 in UST
Rulings (6)
wotc19 Jan 2018
Ending phase: Most abilities that trigger during the end step don’t care whose turn it is, but a few do. Effects that last “until end of turn” or “this turn” will expire as normal, as they also don’t care whose turn it is.
wotc19 Jan 2018
Beginning phase: You untap permanents you control and your opponent doesn’t. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don’t. You draw a card as it’s now your draw step, so your opponent doesn’t.
wotc19 Jan 2018
Postcombat main phase: Same as precombat main phase.
wotc19 Jan 2018
Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash.
wotc19 Jan 2018
Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can’t attack with their creatures, but they can block.
wotc19 Jan 2018
To steal a phase means that during that player’s next turn, as the chosen phase begins, you treat it as if it were your turn. Here’s what happens if you steal each phase: