Casey & Raph, Hotheads
TMCTeenage Mutant Ninja Turtles Eternal/#114/2026Rare
Colour IDMV 5
Current paper retail
Card Kingdom$0.79
Cardmarket€0.22
ManaPool$0.15
TCGplayer$0.36
Buylist (dealers pay)
Card Kingdom$0.08
MTGO (Cardhoarder)
retail$0.34 tix
Paper retail history (USD)
3 providers
Latest $0.79High $0.99Low $0.49▲ 61.2%
Market and collecting
Market overview
$0.36TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 2.9%30d▲ 16.1%90d▼ 7.7%
90d high
$0.39
90d low
$0.26
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.36
Teenage Mutant Ninja Turtles Eternal
- Up 16.1% over the last 30 days on TCGplayer.
- Currently 8% below its 90 day high of $0.39.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Play
Compare printings (1 priced)
Gameplay and rules
Legendary Creature — Mutant Ninja Human Turtle
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
4 / 4
Keywords
Treasure
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (3)
wotc27 Jan 2026
The target of the first mode must follow all timing rules for cards played this way. For example, if the exiled card is a land card, they may play it only during their main phase while the stack is empty and only if they have an available land play remaining.
wotc27 Jan 2026
If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.
wotc27 Jan 2026
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
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About this card
Casey & Raph, Hotheads
Casey & Raph, Hotheads is a Legendary Creature — Mutant Ninja Human Turtle, with mana cost {4}{R} (mana value 5).
Format legality: Commander: legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.36 (up 16.1% over 30 days).
Frequently asked
Casey & Raph, Hotheads FAQ
How much is Casey & Raph, Hotheads worth?
The current TCGplayer USD retail price for Casey & Raph, Hotheads is $0.36. It is up 16.1% over the last 30 days. Over 90 days it has ranged from $0.26 to $0.39.
What is the cheapest printing of Casey & Raph, Hotheads?
The cheapest currently priced paper printing is from Teenage Mutant Ninja Turtles Eternal at $0.36 on TCGplayer.
What set was Casey & Raph, Hotheads first printed in?
The earliest English paper printing that MTGPrices tracks is from TMC #114, released 2026-03-06.
Is Casey & Raph, Hotheads legal in Commander?
Yes, Casey & Raph, Hotheads is currently legal in Commander per Scryfall's legality feed.
Is Casey & Raph, Hotheads legal in Modern?
Casey & Raph, Hotheads is not currently legal in Modern per Scryfall's legality feed.
Is Casey & Raph, Hotheads legal in Standard?
Casey & Raph, Hotheads is not currently legal in Standard per Scryfall's legality feed.
What does Casey & Raph, Hotheads do?
Casey & Raph, Hotheads is a Legendary Creature — Mutant Ninja Human Turtle with mana cost {4}{R}. Its Oracle text reads: "When Casey & Raph enter, choose one or both. Each mode must target a different player. • Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. • Target player creates two Treasure tokens.".








