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Underworld Cerberus
MythicColour IDMV 5
Creature — Dog
This creature can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
6 / 6
Card capabilities
CreatureGraveyard interaction
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (2)
wotc15 Sept 2013
If two of these die at the same time, the last ability of each will trigger. If each player controlled one, the nonactive player's ability will resolve first. The Underworld Cerberus controlled by that player will be exiled, and all other creature cards in graveyards (including the Underworld Cerberus controlled by the active player) will be returned to their owners' hands. Then the active player's ability will resolve. That Underworld Cerberus won't be exiled, but any creature cards in graveyards at that time, perhaps because they died in response to this ability, will be returned to their owners' hands.
wotc15 Sept 2013
If you can't exile Underworld Cerberus when its last ability resolves, perhaps because it's been exiled by another spell or ability, each player will still return all creature cards from their graveyard to their hand.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Creature, Graveyard interactionSame colour identity
Shares Creature, Graveyard interactionOverlapping colour identity
Shares Creature, Graveyard interactionOverlapping colour identity
Shares Creature, Graveyard interactionOverlapping colour identity
Shares Creature, Graveyard interactionOverlapping colour identity
Shares Creature, Graveyard interactionOverlapping colour identity
Shares Creature, Graveyard interactionMV 5 vs 5
Shares Creature, Graveyard interactionMV 6 vs 5







