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Rise to Glory
UncommonColour IDMV 5
Sorcery
Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (2)
wotc24 Jan 2020
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
wotc24 Jan 2020
Because modes are performed sequentially, an Aura returned to the battlefield with Rise to Glory can enchant a creature returned to the battlefield with Rise to Glory.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Graveyard interaction, Reanimation, SorceryOverlapping colour identity
Shares Graveyard interaction, Reanimation, SorceryOverlapping colour identity
Shares Graveyard interaction, Reanimation, SorceryOverlapping colour identity
Shares Graveyard interaction, Reanimation, SorceryOverlapping colour identity
Shares Graveyard interaction, Reanimation, SorceryOverlapping colour identity
Shares Graveyard interaction, Reanimation, SorceryOverlapping colour identity






