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Destiny Spinner
UncommonColour IDMV 2
Enchantment Creature — Human
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
Card capabilities
CreatureEnchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
3 other English printingsEarliest 2023-08-04Newest 2024-08-02Cheapest priced $1.04 in PLST
Rulings (6)
wotc24 Jan 2020
If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
wotc24 Jan 2020
Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
wotc24 Jan 2020
If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
wotc24 Jan 2020
Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
wotc24 Jan 2020
A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
wotc24 Jan 2020
The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









