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Synchronized Charge
UncommonColour IDMV 2
Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Keywords
Harmonize
Card capabilities
Graveyard interactionSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (8)
wotc4 Apr 2025
A spell cast using harmonize will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
wotc4 Apr 2025
If two targets are chosen, you must choose to give each of them a +1/+1 counter. If only one of those two creatures is still a legal target at the time the spell resolves, it will receive only one counter.
wotc4 Apr 2025
If a card with harmonize is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.
wotc4 Apr 2025
“Harmonize [cost]” means “You may cast this card from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying the spell’s mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature’s power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
wotc4 Apr 2025
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using harmonize only when you could normally cast a sorcery.
wotc4 Apr 2025
Tapping a creature won’t reduce colored mana components of harmonize costs.
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