Cram Session

STXStrixhaven: School of Mages/#170/2021Common
Colour IDMV 2
Cram Session
Current paper retail
Card Kingdom$0.35
Cardmarket€0.07
ManaPool$0.15
TCGplayer$0.14
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
This printing
SetSTX
Collector #170
Released2021-04-23
Raritycommon
ArtistMarta Nael
LanguageEN
Layoutnormal
ScryfallOpen ↗
Market and collecting
Market overview
$0.14TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 6.7%30d▲ 7.7%90d▼ 6.7%
90d high
$0.16
90d low
$0.12
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.14
Strixhaven: School of Mages
  • Up 7.7% over the last 30 days on TCGplayer.
  • Currently 12% below its 90 day high of $0.16.
  • Foil copies of this printing carry a 79% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Strixhaven: School of MagesSTX · #170 · 2021-04-23nonfoilcommon$0.14▼ 6.7%▲ 7.7%
eBay
Gameplay and rules
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Keywords
Learn
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (4)
wotc16 Apr 2021
If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
wotc16 Apr 2021
If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
wotc16 Apr 2021
If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
wotc16 Apr 2021
If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
About this card

Cram Session

Cram Session is a Sorcery, with mana cost {1}{B/G} (mana value 2).

Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: legal.

Current headline price on TCGplayer: $0.14 (up 7.7% over 30 days).

Frequently asked

Cram Session FAQ

How much is Cram Session worth?
The current TCGplayer USD retail price for Cram Session is $0.14. It is up 7.7% over the last 30 days. Over 90 days it has ranged from $0.12 to $0.16.
What is the cheapest printing of Cram Session?
The cheapest currently priced paper printing is from Strixhaven: School of Mages at $0.14 on TCGplayer.
What set was Cram Session first printed in?
The earliest English paper printing that MTGPrices tracks is from STX #170, released 2021-04-23.
Is there a foil version of Cram Session?
Yes. On this printing, foil copies trade at $0.25 versus $0.14 for nonfoil, which is 79% more expensive on TCGplayer.
Is Cram Session legal in Commander?
Yes, Cram Session is currently legal in Commander per Scryfall's legality feed.
Is Cram Session legal in Modern?
Yes, Cram Session is currently legal in Modern per Scryfall's legality feed.
Is Cram Session legal in Standard?
Cram Session is not currently legal in Standard per Scryfall's legality feed.
What does Cram Session do?
Cram Session is a Sorcery with mana cost {1}{B/G}. Its Oracle text reads: "You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)".