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Honor Troll
UncommonColour IDMV 3
Creature — Troll Druid
Vigilance
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+1 as long as you have 25 or more life.
2 / 3
Keywords
Vigilance
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (8)
wotc24 Sept 2021
If you control two Honor Trolls and you would gain life, you gain that much life plus 2. A third Honor Troll has you gain that much life plus 3, and so on.
wotc24 Sept 2021
If Honor Troll is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Honor Troll is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Honor Troll's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
wotc24 Sept 2021
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Honor Troll's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
wotc24 Sept 2021
In a Two-Headed Giant game, life gained by your teammate won't cause Honor Troll's second ability to apply, even though it will cause your team's life total to increase.
wotc24 Sept 2021
In a Two-Headed Giant game, Honor Troll's last ability applies as long as your team's life total is 25 or more.
wotc24 Sept 2021
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Honor Troll may become lethal if your life total drops below 25 during that turn.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.







