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Fateful Tempest
RareColour IDMV 3
Sorcery
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Keywords
Council's dilemmaMill
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2026-04-24Newest 2026-04-24Cheapest priced $0.20 in SOC
Rulings (6)
wotc20 Mar 2026
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
wotc20 Mar 2026
Each player must vote for one of the available options. They can't abstain.
wotc20 Mar 2026
If a milled card has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
wotc20 Mar 2026
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
wotc20 Mar 2026
You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
wotc20 Mar 2026
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
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Shares Exile effect, SorcerySame colour identity
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Shares Mill, SorceryMV 3 vs 3
Shares Mill, SorceryMV 4 vs 3
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