Angel of Indemnity
Current paper retail
Card Kingdom$0.79
Cardmarket€0.57
ManaPool$0.15
TCGplayer$0.41
Buylist (dealers pay)
Card Kingdom$0.08
MTGO (Cardhoarder)
retail$1.51 tix
90-day paper retail (USD)
3 providers
This printing
SetSOC
Collector #133
Released2026-04-24
Rarityrare
ArtistDenman Rooke
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Angel of Indemnity

RareColour IDMV 6
Creature — Angel Warrior
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
Keywords
FlyingLifelinkEncore
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2024-04-19Newest 2026-11-09Cheapest priced $0.76 in PLST
Rulings (10)
wotc12 Apr 2024
Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
wotc12 Apr 2024
Each token must attack the appropriate player if able.
wotc12 Apr 2024
If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
wotc12 Apr 2024
The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
wotc12 Apr 2024
If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
wotc12 Apr 2024
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.