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Jeska's Will
MythicGame changerColour IDMV 3
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
6 other English printingsEarliest 2020-11-20Newest 2024-11-04Cheapest priced $39.72 in CMR
Rulings (8)
wotc20 Mar 2026
Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much {R} to add.
wotc20 Mar 2026
You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
wotc20 Mar 2026
There's no extra bonus if you control more than one commander.
wotc20 Mar 2026
The commander you control doesn't have to be your commander.
wotc20 Mar 2026
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
wotc20 Mar 2026
Any of the exiled cards you don't play will remain exiled.
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