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Sage of Hours
MythicColour IDMV 2
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
1 / 1
Keywords
Heroic
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2014-05-02Newest 2014-05-02Cheapest priced $11.96 in JOU
Rulings (4)
wotc26 Apr 2014
Heroic abilities will resolve before the spell that caused them to trigger.
wotc26 Apr 2014
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
wotc26 Apr 2014
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
wotc26 Apr 2014
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
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