Venser, the Sojourner
Current paper retail
Card Kingdom$5.49
Cardmarket€5.22
ManaPool$5.92
TCGplayer$6.33
Buylist (dealers pay)
Card Kingdom$2.75
90-day paper retail (USD)
3 providers
This printing
SetSLD
Collector #1423
Released2023-09-22
Raritymythic
ArtistUta Natsume
LanguageEN
Layoutnormal
AttributesBorderless · Reprint
ScryfallOpen ↗

Venser, the Sojourner

MythicColour IDMV 5
Legendary Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Loyalty 3
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2010-10-01Newest 2023-09-22Cheapest priced $4.34 in DDI
Rulings (8)
wotc1 Jan 2011
Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
wotc1 Jan 2011
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
wotc1 Jan 2011
If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
wotc1 Jan 2011
If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
wotc1 Jan 2011
Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
wotc1 Jan 2011
The first ability can target any permanent you own, including those another player controls.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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