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Everlasting Torment
RareColour IDMV 3
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 2016-11-11Newest 2026-01-23Cheapest priced $0.26 in ECC
Rulings (8)
wotc1 May 2008
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
wotc1 May 2008
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
wotc1 May 2008
The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.
wotc1 May 2008
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
wotc1 May 2008
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
wotc1 May 2008
The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.
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