Wild Swing
SHMShadowmoor/#108/2008Uncommon
Colour IDMV 4
Current paper retail
Card Kingdom$0.35
Cardmarket€0.08
ManaPool$0.15
TCGplayer$0.14
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.14TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▲ 7.7%90d▲ 0.0%
90d high
$0.14
90d low
$0.13
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.14
Shadowmoor
- Up 7.7% over the last 30 days on TCGplayer.
- Trading at or near its 90 day high of $0.14.
- Foil copies of this printing carry a 414% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
Gameplay and rules
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (2)
wotc1 May 2008
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
wotc1 May 2008
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Wild Swing
Wild Swing is a Sorcery, with mana cost {3}{R} (mana value 4).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.14 (up 7.7% over 30 days).
Frequently asked
Wild Swing FAQ
How much is Wild Swing worth?
The current TCGplayer USD retail price for Wild Swing is $0.14. It is up 7.7% over the last 30 days. Over 90 days it has ranged from $0.13 to $0.14.
What is the cheapest printing of Wild Swing?
The cheapest currently priced paper printing is from Shadowmoor at $0.14 on TCGplayer.
What set was Wild Swing first printed in?
The earliest English paper printing that MTGPrices tracks is from SHM #108, released 2008-05-02.
Is there a foil version of Wild Swing?
Yes. On this printing, foil copies trade at $0.72 versus $0.14 for nonfoil, which is 414% more expensive on TCGplayer.
Is Wild Swing legal in Commander?
Yes, Wild Swing is currently legal in Commander per Scryfall's legality feed.
Is Wild Swing legal in Modern?
Yes, Wild Swing is currently legal in Modern per Scryfall's legality feed.
Is Wild Swing legal in Standard?
Wild Swing is not currently legal in Standard per Scryfall's legality feed.
What does Wild Swing do?
Wild Swing is a Sorcery with mana cost {3}{R}. Its Oracle text reads: "Choose three target nonenchantment permanents. Destroy one of them at random.".









