Simic Guildmage
Current paper retail
Card Kingdom$0.35
Cardmarket€0.20
ManaPool$0.15
TCGplayer$0.19
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Card Kingdom$0.01
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retail$0.04 tix
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This printing
SetRVR
Collector #223
Released2024-01-12
Rarityuncommon
ArtistAleksi Briclot
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Simic Guildmage

UncommonColour IDMV 2
Creature — Elf Wizard
( can be paid with either or .)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.
2 / 2
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2006-05-05Newest 2006-05-05Cheapest priced $0.21 in DIS
Rulings (3)
wotc1 May 2006
For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.
wotc1 May 2006
For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
wotc1 May 2006
For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.