Guild Feud
RTRReturn to Ravnica/#97/2012Rare
Colour IDMV 6
Current paper retail
Card Kingdom$0.49
Cardmarket€0.11
ManaPool$0.15
TCGplayer$0.23
MTGO (Cardhoarder)
retail$0.02 tix
Paper retail history (USD)
3 providers
Latest $0.49High $0.49Low $0.49▲ 0.0%
Market and collecting
Market overview
$0.23TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-09
7d▲ 0.0%30d▼ 4.2%90d▲ 35.3%
90d high
$0.25
90d low
$0.17
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.23
Return to Ravnica
- Down 4.2% over the last 30 days on TCGplayer.
- Currently 8% below its 90 day high of $0.25.
- Foil copies of this printing carry a 104% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Play
Compare printings (1 priced)
Gameplay and rules
Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Keywords
Fight
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (4)
wotc1 Oct 2012
Players can't cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can't respond with a spell like Giant Growth.
wotc1 Oct 2012
Guild Feud has one target: the opponent. You'll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.
wotc1 Oct 2012
Any abilities that trigger when the two creatures enter will be put on the stack after the fight, even if one or both creatures die.
wotc1 Oct 2012
If no creatures or only one creature is put onto the battlefield this way, no fight happens.
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About this card
Guild Feud
Guild Feud is an Enchantment, with mana cost {5}{R} (mana value 6).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.23 (down 4.2% over 30 days).
Frequently asked
Guild Feud FAQ
How much is Guild Feud worth?
The current TCGplayer USD retail price for Guild Feud is $0.23. It is down 4.2% over the last 30 days. Over 90 days it has ranged from $0.17 to $0.25.
What is the cheapest printing of Guild Feud?
The cheapest currently priced paper printing is from Return to Ravnica at $0.23 on TCGplayer.
What set was Guild Feud first printed in?
The earliest English paper printing that MTGPrices tracks is from RTR #97, released 2012-10-05.
Is there a foil version of Guild Feud?
Yes. On this printing, foil copies trade at $0.47 versus $0.23 for nonfoil, which is 104% more expensive on TCGplayer.
Is Guild Feud legal in Commander?
Yes, Guild Feud is currently legal in Commander per Scryfall's legality feed.
Is Guild Feud legal in Modern?
Yes, Guild Feud is currently legal in Modern per Scryfall's legality feed.
Is Guild Feud legal in Standard?
Guild Feud is not currently legal in Standard per Scryfall's legality feed.
What does Guild Feud do?
Guild Feud is an Enchantment with mana cost {5}{R}. Its Oracle text reads: "At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.".








