Chaos Imps
RTRReturn to Ravnica/#90/2012Rare
Colour IDMV 6
Current paper retail
Card Kingdom$0.49
Cardmarket€0.08
ManaPool$0.15
TCGplayer$0.25
Buylist (dealers pay)
Card Kingdom$0.04
MTGO (Cardhoarder)
retail$0.02 tix
Paper retail history (USD)
3 providers
Latest $0.49High $0.49Low $0.49▲ 0.0%
Market and collecting
Market overview
$0.25TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-09
7d▲ 4.2%30d▼ 7.4%90d▲ 8.7%
90d high
$0.27
90d low
$0.23
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.25
Return to Ravnica
- Down 7.4% over the last 30 days on TCGplayer.
- Currently 7% below its 90 day high of $0.27.
- Foil copies of this printing carry a 56% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Creature — Imp
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This creature has trample as long as it has a +1/+1 counter on it.
6 / 5
Keywords
FlyingUnleash
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (5)
wotc15 Apr 2013
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
wotc15 Apr 2013
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
wotc15 Apr 2013
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.
wotc15 Apr 2013
The unleash ability applies no matter where the creature is entering the battlefield from.
wotc1 Oct 2012
Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Chaos Imps
Chaos Imps is a Creature — Imp, with mana cost {4}{R}{R} (mana value 6).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.25 (down 7.4% over 30 days).
Frequently asked
Chaos Imps FAQ
How much is Chaos Imps worth?
The current TCGplayer USD retail price for Chaos Imps is $0.25. It is down 7.4% over the last 30 days. Over 90 days it has ranged from $0.23 to $0.27.
What is the cheapest printing of Chaos Imps?
The cheapest currently priced paper printing is from Return to Ravnica at $0.25 on TCGplayer.
What set was Chaos Imps first printed in?
The earliest English paper printing that MTGPrices tracks is from RTR #90, released 2012-10-05.
Is there a foil version of Chaos Imps?
Yes. On this printing, foil copies trade at $0.39 versus $0.25 for nonfoil, which is 56% more expensive on TCGplayer.
Is Chaos Imps legal in Commander?
Yes, Chaos Imps is currently legal in Commander per Scryfall's legality feed.
Is Chaos Imps legal in Modern?
Yes, Chaos Imps is currently legal in Modern per Scryfall's legality feed.
Is Chaos Imps legal in Standard?
Chaos Imps is not currently legal in Standard per Scryfall's legality feed.
What does Chaos Imps do?
Chaos Imps is a Creature — Imp with mana cost {4}{R}{R}. Its Oracle text reads: "Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.".









