New Prahv Guildmage
RTRReturn to Ravnica/#181/2012Uncommon
Colour IDMV 2
Current paper retail
Card Kingdom$0.35
Cardmarket€0.09
ManaPool$0.15
TCGplayer$0.06
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.06TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-09
7d▲ 0.0%30d▲ 0.0%90d▼ 25.0%
90d high
$0.08
90d low
$0.06
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.06
Return to Ravnica
- Up 0.0% over the last 30 days on TCGplayer.
- Currently 25% below its 90 day high of $0.08.
- Foil copies of this printing carry a 600% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
Gameplay and rules
Creature — Human Wizard
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
Keywords
Detain
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (6)
wotc15 Apr 2013
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
wotc15 Apr 2013
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
wotc15 Apr 2013
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
wotc15 Apr 2013
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
wotc15 Apr 2013
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
wotc15 Apr 2013
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
New Prahv Guildmage
New Prahv Guildmage is a Creature — Human Wizard, with mana cost {W}{U} (mana value 2).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.06 (up 0.0% over 30 days).
Frequently asked
New Prahv Guildmage FAQ
How much is New Prahv Guildmage worth?
The current TCGplayer USD retail price for New Prahv Guildmage is $0.06. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $0.06 to $0.08.
What is the cheapest printing of New Prahv Guildmage?
The cheapest currently priced paper printing is from Return to Ravnica at $0.06 on TCGplayer.
What set was New Prahv Guildmage first printed in?
The earliest English paper printing that MTGPrices tracks is from RTR #181, released 2012-10-05.
Is there a foil version of New Prahv Guildmage?
Yes. On this printing, foil copies trade at $0.42 versus $0.06 for nonfoil, which is 600% more expensive on TCGplayer.
Is New Prahv Guildmage legal in Commander?
Yes, New Prahv Guildmage is currently legal in Commander per Scryfall's legality feed.
Is New Prahv Guildmage legal in Modern?
Yes, New Prahv Guildmage is currently legal in Modern per Scryfall's legality feed.
Is New Prahv Guildmage legal in Standard?
New Prahv Guildmage is not currently legal in Standard per Scryfall's legality feed.
What does New Prahv Guildmage do?
New Prahv Guildmage is a Creature — Human Wizard with mana cost {W}{U}. Its Oracle text reads: "{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)".








