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New Prahv Guildmage
UncommonColour IDMV 2
Creature — Human Wizard
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
Keywords
Detain
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (6)
wotc15 Apr 2013
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
wotc15 Apr 2013
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
wotc15 Apr 2013
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
wotc15 Apr 2013
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
wotc15 Apr 2013
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
wotc15 Apr 2013
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








