Lighthouse Chronologist
ROERise of the Eldrazi/#75/2010Mythic
Colour IDMV 2
Current paper retail
Card Kingdom$16.99
Cardmarket€8.67
ManaPool$10.15
TCGplayer$26.12
Buylist (dealers pay)
Card Kingdom$7.75
MTGO (Cardhoarder)
retail$0.02 tix
Paper retail history (USD)
3 providers
Latest $16.99High $19.99Low $16.99▼ 15.0%
Market and collecting
Market overview
$26.12TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▼ 1.7%90d▲ 12.1%
90d high
$26.57
90d low
$23.12
Paper printings priced
1
Currently 1st
Cheapest paper printing
$26.12
Rise of the Eldrazi
- Down 1.7% over the last 30 days on TCGplayer.
- Foil copies of this printing carry a 67% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Gameplay and rules
Creature — Human Wizard
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1 / 3
Keywords
Level Up
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings (10)
wotc15 Jun 2010
In a two-player game, if you and your opponent each control a level 7 Lighthouse Chronologist, they’ll essentially cancel each other out and you’ll alternate turns. Since all the turns you’d be taking are extra turns created by these abilities, make sure you know whose normal turn is supposed to be next in case one or both of the Lighthouse Chronologists leaves the battlefield.
wotc15 Jun 2010
In a two-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, and so on.
wotc15 Jun 2010
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
wotc15 Jun 2010
In a multiplayer game, if multiple players each control a level 7 Lighthouse Chronologist, extra turns may sometimes be created faster than they can be taken. Keep track of them carefully. If multiple Chronologist’s abilities trigger during the same turn, the player whose turn would show up sooner in the natural turn order will get the first extra turn. For example, say Players B and C each control a level 7 Lighthouse Chronologist. Player A takes a turn. The game will proceed like this (with extra turns in brackets): Player A’s current turn, [Player B’s turn], [Player C’s turn], [Player B’s turn], [Player C’s turn], and so on. Because Players B and C will each add another extra turn after the other player’s extra turn, Player A will not take another turn as long as both level 7 Lighthouse Chronologists remain on the battlefield.
wotc15 Jun 2010
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
wotc15 Jun 2010
In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A’s turn, [your turn], opponent B’s turn, [your turn], opponent C’s turn, [your turn], your turn, opponent A’s turn, and so on. The same principle applies to a multiplayer game with a different number of players.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Lighthouse Chronologist
Lighthouse Chronologist is a Creature — Human Wizard, with mana cost {1}{U} (mana value 2).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $26.12 (down 1.7% over 30 days).
Frequently asked
Lighthouse Chronologist FAQ
How much is Lighthouse Chronologist worth?
The current TCGplayer USD retail price for Lighthouse Chronologist is $26.12. It is down 1.7% over the last 30 days. Over 90 days it has ranged from $23.12 to $26.57.
What is the cheapest printing of Lighthouse Chronologist?
The cheapest currently priced paper printing is from Rise of the Eldrazi at $26.12 on TCGplayer.
What set was Lighthouse Chronologist first printed in?
The earliest English paper printing that MTGPrices tracks is from ROE #75, released 2010-04-23.
Is there a foil version of Lighthouse Chronologist?
Yes. On this printing, foil copies trade at $43.68 versus $26.12 for nonfoil, which is 67% more expensive on TCGplayer.
Is Lighthouse Chronologist legal in Commander?
Yes, Lighthouse Chronologist is currently legal in Commander per Scryfall's legality feed.
Is Lighthouse Chronologist legal in Modern?
Yes, Lighthouse Chronologist is currently legal in Modern per Scryfall's legality feed.
Is Lighthouse Chronologist legal in Standard?
Lighthouse Chronologist is not currently legal in Standard per Scryfall's legality feed.
What does Lighthouse Chronologist do?
Lighthouse Chronologist is a Creature — Human Wizard with mana cost {1}{U}. Its Oracle text reads: "Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.".








