Cast Through Time

ROERise of the Eldrazi/#55/2010Mythic
Colour IDMV 7
Cast Through Time
Current paper retail
Card Kingdom$2.99
Cardmarket€1.42
ManaPool$1.80
TCGplayer$3.29
Buylist (dealers pay)
Card Kingdom$1.00
MTGO (Cardhoarder)
retail$0.02 tix
Paper retail history (USD)
3 providers
Latest $2.99High $4.49Low $2.99▼ 25.1%
This printing
SetROE
Collector #55
Released2010-04-23
Raritymythic
ArtistZoltan Boros & Gabor Szikszai
LanguageEN
Layoutnormal
ScryfallOpen ↗
Market and collecting
Market overview
$3.29TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▲ 22.8%90d▲ 46.9%
90d high
$3.29
90d low
$2.24
Paper printings priced
1
Currently 1st
Cheapest paper printing
$3.29
Rise of the Eldrazi
  • Up 22.8% over the last 30 days on TCGplayer.
  • Trading at or near its 90 day high of $3.29.
  • Foil copies of this printing carry a 105% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Rise of the EldraziROE · #55 · 2010-04-23nonfoilmythic$3.29▲ 0.0%▲ 22.8%
eBay
Gameplay and rules
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (19)
wotc15 Jun 2010
Multiple instances of rebound on the same spell are redundant.
wotc15 Jun 2010
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
wotc15 Jun 2010
If a spell has restrictions on when it can be cast (for example, “Cast [this spell] only during the declare blockers step”), those restrictions may prevent you from casting it from exile during your upkeep.
wotc15 Jun 2010
If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
wotc15 Jun 2010
If a spell you cast from your hand has both rebound and buyback (and the buyback cost was paid), you choose which effect to apply as it resolves.
wotc15 Jun 2010
Rebound will have no effect on copies of spells because you don’t cast them from your hand.
About this card

Cast Through Time

Cast Through Time is an Enchantment, with mana cost {4}{U}{U}{U} (mana value 7).

Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.

Current headline price on TCGplayer: $3.29 (up 22.8% over 30 days).

Frequently asked

Cast Through Time FAQ

How much is Cast Through Time worth?
The current TCGplayer USD retail price for Cast Through Time is $3.29. It is up 22.8% over the last 30 days. Over 90 days it has ranged from $2.24 to $3.29.
What is the cheapest printing of Cast Through Time?
The cheapest currently priced paper printing is from Rise of the Eldrazi at $3.29 on TCGplayer.
What set was Cast Through Time first printed in?
The earliest English paper printing that MTGPrices tracks is from ROE #55, released 2010-04-23.
Is there a foil version of Cast Through Time?
Yes. On this printing, foil copies trade at $6.73 versus $3.29 for nonfoil, which is 105% more expensive on TCGplayer.
Is Cast Through Time legal in Commander?
Yes, Cast Through Time is currently legal in Commander per Scryfall's legality feed.
Is Cast Through Time legal in Modern?
Yes, Cast Through Time is currently legal in Modern per Scryfall's legality feed.
Is Cast Through Time legal in Standard?
Cast Through Time is not currently legal in Standard per Scryfall's legality feed.
What does Cast Through Time do?
Cast Through Time is an Enchantment with mana cost {4}{U}{U}{U}. Its Oracle text reads: "Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)".