Combine Guildmage

RNARavnica Allegiance/#163/2019Uncommon
Colour IDMV 2
Combine Guildmage
Current paper retail
Card Kingdom$0.35
Cardmarket€0.09
ManaPool$0.15
TCGplayer$0.17
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
This printing
SetRNA
Collector #163
Released2019-01-25
Rarityuncommon
ArtistYeong-Hao Han
LanguageEN
Layoutnormal
ScryfallOpen ↗
Market and collecting
Market overview
$0.17TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▲ 6.3%90d▲ 13.3%
90d high
$0.17
90d low
$0.15
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.17
Ravnica Allegiance
  • Up 6.3% over the last 30 days on TCGplayer.
  • Trading at or near its 90 day high of $0.17.
  • Foil copies of this printing carry a 159% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Ravnica AllegianceRNA · #163 · 2019-01-25nonfoiluncommon$0.17▲ 0.0%▲ 6.3%
eBay
Gameplay and rules
Creature — Merfolk Wizard
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
2 / 2
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (3)
wotc25 Jan 2019
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
wotc25 Jan 2019
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
wotc25 Jan 2019
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
About this card

Combine Guildmage

Combine Guildmage is a Creature — Merfolk Wizard, with mana cost {G}{U} (mana value 2).

Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.

Current headline price on TCGplayer: $0.17 (up 6.3% over 30 days).

Frequently asked

Combine Guildmage FAQ

How much is Combine Guildmage worth?
The current TCGplayer USD retail price for Combine Guildmage is $0.17. It is up 6.3% over the last 30 days. Over 90 days it has ranged from $0.15 to $0.17.
What is the cheapest printing of Combine Guildmage?
The cheapest currently priced paper printing is from Ravnica Allegiance at $0.17 on TCGplayer.
What set was Combine Guildmage first printed in?
The earliest English paper printing that MTGPrices tracks is from RNA #163, released 2019-01-25.
Is there a foil version of Combine Guildmage?
Yes. On this printing, foil copies trade at $0.44 versus $0.17 for nonfoil, which is 159% more expensive on TCGplayer.
Is Combine Guildmage legal in Commander?
Yes, Combine Guildmage is currently legal in Commander per Scryfall's legality feed.
Is Combine Guildmage legal in Modern?
Yes, Combine Guildmage is currently legal in Modern per Scryfall's legality feed.
Is Combine Guildmage legal in Standard?
Combine Guildmage is not currently legal in Standard per Scryfall's legality feed.
What does Combine Guildmage do?
Combine Guildmage is a Creature — Merfolk Wizard with mana cost {G}{U}. Its Oracle text reads: "{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.".