Current paper retail
Card Kingdom$0.35
Cardmarket€0.18
TCGplayer$0.16
ManaPool$0.15
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
Combine Guildmage
UncommonColour IDMV 2
Creature — Merfolk Wizard
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
2 / 2
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (3)
wotc25 Jan 2019
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
wotc25 Jan 2019
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
wotc25 Jan 2019
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.






