Current paper retail
Card Kingdom$2.29
Cardmarket€0.86
ManaPool$1.21
TCGplayer$1.68
Buylist (dealers pay)
Card Kingdom$0.60
MTGO (Cardhoarder)
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90-day paper retail (USD)
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Biomancer's Familiar
RareColour IDMV 2
Creature — Mutant
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
2 / 2
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2019-01-25Newest 2019-01-25Cheapest priced $21.38 in PRNA
Rulings (4)
wotc25 Jan 2019
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
wotc25 Jan 2019
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}.
wotc25 Jan 2019
Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
wotc25 Jan 2019
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.







