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Gruul Beastmaster
UncommonColour IDMV 4
Creature — Human Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
2 / 2
Keywords
Riot
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (6)
wotc25 Jan 2019
If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power.
wotc25 Jan 2019
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
wotc25 Jan 2019
The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes.
wotc25 Jan 2019
If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
wotc25 Jan 2019
If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.
wotc25 Jan 2019
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.







